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Flummi's World
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In Flummiland the chaos is broken out. The magic bowl, which protects the land
and keeps away all harm, has been stolen. Since that time the land is afflicted
by catastrophes and the population, the Flummies, don't know what to do.
Thats why the elder-council was convened. After days and nights the 12 councillors
came to a result. One Flummi shall find the magic bowl and take it back home.
After no volunteer were found you were chosen.
Because Flummies do not have hands the bowl must be rolled back. The Flummi-Sorcerer
spread magic portals all over the land. The bowl can be transported over longer
distances through them. To that the bowl has to be rolled into such portal. Besides
you are equiped whit a spell that allows you to let appear or disappear a stone.
With him you can change the way the bowl rolls. After you said good-bye to all your
friends, you start your search. You must return with the bowl otherwise flummiland
will have no future.



Rules
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The whole world is divided into 30 parts. In every part there is a portal, to which
the bowl has to be taken. At the beginning the bowl will be held by a field of force for 30 seconds. When it reaches the portal it will be transported to the
next area. And so the bowl must be taken trough all areas. In these worlds there
are little creatures, which, Flummi should beware of, otherwise he loses live-energy.
Whwn the energy reaches zero he loses a live. After loss of all lives the game is
over and you can sign into the highscore-list if you are good enough.

Control

Flummi can be controlled with a joystick in port 2.

Up                        Jump
Left, Right               Creep
Fire                      Build or destruct a stone
Fire+Down                 Build or destruct a stone below
Run/Stop                  Pause On/Off
Commodore-Key             Bowl starts to roll
Escape-Arrow              Restart level (You'll losw a live)



The Game-Menu
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At the menu you can choose out of the following points:

"View Best Flummies"
 -Shows the highscores
 
"Enter Password"
 -You can enter a password to get into higher levels

"First Aid..."
 -A helpscreen appears where all extras bonusobjects are shown and described

"Start Adventure"
 -Starts the game with the first level


 
Extras, Bonusobjects, doors and transporters
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To increase your score you can collect fruits.
Extras are little boxes with a symbol:
 +yellow bowl                  satellite; it surrounds Flummi and destroy creatures
 +green arrow                  increases jumping-power
 +clock                        increases the time the bowl is held by the field of force
 +flummi                       adds a live
 +green shield                 makes invulnerable
 +Double-arrows                changes gravity-direction; the bowl can fall up or down

The colored doors can be opened by collecting the right keys. There are also
transporters which Flummi can use to transport himself. To use them you must get
under an opening and move your joystick up.
 

 
Addition
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By entering of a special word as password you can get into an other small shoot'em
up game. (The word is connected with the game!).


 
To get started
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1.Insert the disk with fierst side up
2.Type LOAD"FLUMMI'S WORLD",8 and press ENTER (The game will be loaded)
3.Type RUN and press ENTER
 
In case of disc-error, please send us the disc within 30 days after receiving, you'll
get a new one.
You must only pay the return postage!


 
Credits
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Code:                       Jan Zimmwrmann
Graphics:                   Daniel Sczepansky
                             (Earthquake/Cosmic Style)
Musik+FX                    Matthias Hartung/Sebastian Thiel
                             (Syndrom & Gaston/The Inperium Arts) 


							  
Copyright 1994 Substance Production
All Rights Reserved

Substance
C/O         Jan Zimmermann
            Gruener Winkel 2
09127       Chemnitz
            Germany			